New map in development
4 posters
Page 1 of 1
New map in development
So I am working on a new map for the server. The map is currently in its alpha stages which means that its direction isn't fully decided upon and I want to hear from you forum lurkers what you want to see come out of this map.
It could be a competitive map such as ctf, it could be a typical trade map, it could be highly interactive, it could contain a lot of secrets and miscellaneous rooms, or the layout could be very plain and consistent. What sort of map would you like it to be?
Re: New map in development
Disco room please
And, unusual effect room, hats and miscs room and an arena :>
Or just hats room :>
And, unusual effect room, hats and miscs room and an arena :>
Or just hats room :>
=^-^=Cat=^-^=- Member
- Posts : 21
Join date : 2013-02-16
Location : egg
Re: New map in development
Personally, I'd say not to make it trade map-y with hats and such, and instead, as I previously suggested, use koth or ctf.
If possible, add secret rooms that are actually worth spending time in, rather than just an empty room with a game reference or something (not that the LoZ room is bad, but there's no real reason to have a room like). Having a room hidden in a spot where you have to drop down into it or something (again, like I previously mentioned) would be really cool. Maybe a potential idea is to put a hidden button in a hard to reach spot that opens a bridge between the ships/parts of the map. Those dead end drop-offs have a lot of potential to hide something below. I'm not entirely sure how possible most of this is, but something really cool would be to have a set of hidden buttons spread across the map, that when all hit within a certain amount of time of the first being activated, opens up a nice secret or something.
As for the skybox: I would not go for a 3D skybox, I think a simple space background works (if you can find one).
If possible, add secret rooms that are actually worth spending time in, rather than just an empty room with a game reference or something (not that the LoZ room is bad, but there's no real reason to have a room like). Having a room hidden in a spot where you have to drop down into it or something (again, like I previously mentioned) would be really cool. Maybe a potential idea is to put a hidden button in a hard to reach spot that opens a bridge between the ships/parts of the map. Those dead end drop-offs have a lot of potential to hide something below. I'm not entirely sure how possible most of this is, but something really cool would be to have a set of hidden buttons spread across the map, that when all hit within a certain amount of time of the first being activated, opens up a nice secret or something.
As for the skybox: I would not go for a 3D skybox, I think a simple space background works (if you can find one).
Re: New map in development
Crash wrote:Personally, I'd say not to make it trade map-y with hats and such, and instead, as I previously suggested, use koth or ctf.
If possible, add secret rooms that are actually worth spending time in, rather than just an empty room with a game reference or something (not that the LoZ room is bad, but there's no real reason to have a room like). Having a room hidden in a spot where you have to drop down into it or something (again, like I previously mentioned) would be really cool. Maybe a potential idea is to put a hidden button in a hard to reach spot that opens a bridge between the ships/parts of the map. Those dead end drop-offs have a lot of potential to hide something below. I'm not entirely sure how possible most of this is, but something really cool would be to have a set of hidden buttons spread across the map, that when all hit within a certain amount of time of the first being activated, opens up a nice secret or something.
As for the skybox: I would not go for a 3D skybox, I think a simple space background works (if you can find one).
Skybox implemented, it looks a ton better now. I will keep it 2d. 3d will seem pointless when you see it. I agree with you on secret rooms too, I'm thinking I'll implement rooms that are more, hard to get to than secret. I.e something extremely obvious and intriguing but very far from reach. On a totally unrelated note the star-fighters are coming along nicely. :3
Re: New map in development
Just a little update; I'm taking a little break from developing the map since some life things have gotten in the way. However for those of you who haven't been following my progress so closely, the map looks to be nearing completion steadily. I'll be in touch.
Re: New map in development
Crash wrote:good for you, thanks for sharing your opinion
why are you here, you left
Yur a badd readr
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|